XP Games 118 views ♡
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$0.40Rapturous Applause (Blue) [SUP045] (Super Slam)Power: 5 When you win a clash revealing this, the crowd cheers you.Buy from Store 0 0
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$0.40Instill Fear (Yellow) [SUP108] (Super Slam)Power: 2 When this attacks a hero, intimidate them. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.)Buy from Store 0 0
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$0.40Humble Entrance [SUP060] (Super Slam)Cost: 0 Create 3 Toughness tokens. Go againBuy from Store 0 0
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$0.40Laughing Knee-Slappers [SUP065] (Super Slam)Class: Brute If you control a Might and a Vigor token, this gets 2DEFENSE. Blade Break (When the combat chain closes, if this defended, destroy it.)Buy from Store 0 0
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$0.40Sit! [SUP210] (Super Slam)Class: Guardian When this defends a Brute attack, this gets 3DEFENSE.Buy from Store 0 0
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$0.40Darling of the Crowd [SUP061] (Super Slam)Rarity: Common While this is defending, if you've been cheered this turn, it gets 1DEFENSE.Buy from Store 0 0
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$0.40Tough Leather Boots [SUP003] (Super Slam)Class: Brute If you control a Toughness and a Vigor token, this gets 2DEFENSE. Blade Break (When the combat chain closes, if this defended, destroy it.)Buy from Store 0 0
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$0.40Buckwild (Blue) [SUP145] (Super Slam)Power: 5 If there is a card with 6 or more POWER in your pitch zone, this gets go again.Buy from Store 0 0
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$0.40Flatten the Field (Yellow) [MPG077] (Mastery Pack Guardian)Power: 7 Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.Buy from Store 0 0
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$0.40Stonewall Confidence (Yellow) [MPG107] (Mastery Pack Guardian)Cost: 2 (Aura's stay in the arena until they are destroyed.) Go again While Stonewall Confidence is in the arena, cards you control with cost 3 Resource or greater gain 3 Defense while defending. At the beginning of your action phase, destroy Stonewall Confidence.Buy from Store 0 0
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$0.40Stonewall Confidence (Red) [MPG106] (Mastery Pack Guardian)Cost: 2 (Aura's stay in the arena until they are destroyed.) Go again While Stonewall Confidence is in the arena, cards you control with cost 3 Resource or greater gain 4 Defense while defending. At the beginning of your action phase, destroy Stonewall Confidence.Buy from Store 0 0
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$0.40Emerging Power (Blue) [MPG102] (Mastery Pack Guardian)Cost: 2 (Aura's stay in the arena until they are destroyed.) Go again At the beginning of your action phase, destroy Emerging Power then the next Guardian attack action card you play this turn gains 1 Power.Buy from Store 0 0
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$0.40Seismic Stir (Yellow) [MPG095] (Mastery Pack Guardian)Cost: 2 Create 2 Seismic Surge tokens. Go againBuy from Store 0 0
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$0.40Embolden (Yellow) [MPG098] (Mastery Pack Guardian)Cost: 4 Go again When Embolden enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy Embolden then the next Guardian attack action card you play this turn gains 4 Power."Buy from Store 0 0
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$0.50Overswing (Yellow) [MPG092] (Mastery Pack Guardian)Cost: 2 The next Guardian attack action card you play this turn gets 2POWER. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay 2 Resources and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)Buy from Store 0 0
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$0.60Rubble Raiser (Yellow) [MPG083] (Mastery Pack Guardian)Power: 7 Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay 2 Resources and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)Buy from Store 0 0
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$0.40Debilitate (Yellow) [MPG071] (Mastery Pack Guardian)Power: 7 Crush - If Debilitate deals 4 or more damage to a hero, their first attack during their next turn has -2 Power.Buy from Store 0 0
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$0.40Crush the Weak (Yellow) [MPG068] (Mastery Pack Guardian)Power: 6 Crush - If Crush the Weak deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base Power during their next action phase.Buy from Store 0 0
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$0.40Cartilage Crush (Yellow) [MPG056] (Mastery Pack Guardian)Power: 6 Crush - If Cartilage Crush deals 4 or more damage to a hero, their first action during their next turn costs an additional 1 Resource to play.Buy from Store 0 0
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$0.40Cartilage Crush (Red) [MPG055] (Mastery Pack Guardian)Power: 7 Crush - If Cartilage Crush deals 4 or more damage to a hero, their first action during their next turn costs an additional 1 Resource to play.Buy from Store 0 0
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$0.40Rapturous Applause (Red) [SUP043] (Super Slam)Power: 7 When you win a clash revealing this, the crowd cheers you.Buy from Store 0 0
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$0.40Strong Stomach for Adversity [SUP073] (Super Slam)Class: Guardian If you control a Confidence and a Might token, this gets 2DEFENSE. Blade Break (When the combat chain closes, if this defended, destroy it.)Buy from Store 0 0
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$0.40Emerging Power (Yellow) [MPG101] (Mastery Pack Guardian)Cost: 2 (Aura's stay in the arena until they are destroyed.) Go again At the beginning of your action phase, destroy Emerging Power then the next Guardian attack action card you play this turn gains 2 Power.Buy from Store 0 0
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$0.40Crush Confidence (Yellow) [MPG065] (Mastery Pack Guardian)Power: 6 Crush - If Crush Confidence deals 4 or more damage to a hero, they lose all hero card effects and activated abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)Buy from Store 0 0
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