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Vendorama is an independent New Zealand shopping discovery platform. We do not sell products ourselves. Products on this page are sold by Card Merchant Nelson on their own website. Clicking "Visit Store" takes you directly to the retailer.

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Trading Card Games Tabletop Games Collectables Instore and Online Events
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  • $12.70 +
    Phara the Primordial Goddess (Secret Rare) [CORI-EN022] Secret Rare
    Defense: 2800 You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with the revealed Spell/Trap's name. If this card is sent from the hand or field to the GY b...
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  • $3 +
    Pendant of Apsis Restraint (25) [Radiant Origins]
    Memory Cost: 0 Ultimate cards cost (3) more to activate.
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  • $3.20 +
    Radiant Origin of Cleric (119) [Radiant Origins]
    Reserve Cost: 3 OmnishroudWhenever you recover, put a training counter on Radiant Origin of Cleric.Class Bonus (4), Sacrifice Radiant Origin of Cleric: Level up your champion. Activate this ability only if there are eight or more training counters on Radiant Origin of Cleric.
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  • $1.90 +
    Entrenched Fortress (376) [Radiant Origins]
    Durability: 6 Taunt (While awake, this domain must be targeted before other objects you control during your opponent's attack declarations if able.)On Enter: Deal 3 damage to target unit.
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  • $1.90 +
    Redirect Orbit (316) [Radiant Origins]
    Speed: Slow Shuffle any amount of cards from your hand and/or memory into your deck. Then draw that many cards into your memory.
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  • $0.40 +
    Scientific Discoveries (137) [Radiant Origins]
    Speed: Slow Glimpse 3. Then you may remove two enlighten counters from your champion. If you do, draw a card into your memory.
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  • $1.20 +
    Shaded Doppelganger (405) [Radiant Origins]
    Life: 3 StealthShaded Doppelganger gets X Power, where X is the highest base Power stat among other allies you control.
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  • $31 +
    Fractal of Waves (225) [Radiant Origins]
    Reserve Cost: 3 Whenever your champion levels up into a champion with base level 3, you may sacrifice Fractal of Waves. If you do, draw two cards into your memory.Reservable (While paying for a reserve cost, you may rest this object to pay for 1 of that cost.)
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  • $1.30 +
    Frozen Divinity (228) [Radiant Origins]
    Reserve Cost: 2 If a champion with base level 2 you don't control would level up into a champion card, return that card to its owner's material deck instead.At the beginning of your end phase, if your champion didn't level up this turn, sacrifice Frozen Divinity.Whenever your champion levels up into...
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  • $1.40 +
    Soothing Potion (244) [Radiant Origins]
    Reserve Cost: 6 Brew — Two Herbs with the same name (You may sacrifice the listed objects rather than pay this card's reserve cost.)Sacrifice Soothing Potion: Draw a card and recover 3. If Soothing Potion was brewed, draw an additional card.
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  • $2.20 +
    Heirloom of Spectra (22) [Radiant Origins]
    Memory Cost: 0 Banish Heirloom of Spectra: Choose one—• Until end of turn, cards in each opponent's memory are norm element and lose all abilities.• Choose a Curse card in a champion's lineage and banish it.(3), Banish Heirloom of Spectra: Draw a card into your memory.
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  • $7.20 +
    Stifling Gyre (288) [Radiant Origins]
    Reserve Cost: 3 As Stifling Gyre enters the field, choose an ally card name.On Enter: Draw a card into your memory.Whenever an on enter ability of an ally with the chosen name triggers, negate that trigger unless its controller pays (4).
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  • $1.70 +
    Luminous Surge (355) [Radiant Origins]
    Speed: Slow Target unit's next attack this turn gets 3 Power. Recover 3.Class Bonus Element Bonus Whenever you reveal this card from your memory, target unit's next attack this turn gets 1 Power.
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  • $0.90 +
    Slime Party (146) [Radiant Origins]
    Speed: Slow Silvie Bonus This card costs 1 less to activate for each different element Slime ally you control. (Apply this effect only if your champion is Silvie.)Put a buff counter on each Slime ally you control.
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  • $36.80 +
    Raziel, Archangel of Libra (126) [Radiant Origins]
    Life: 2 Arcane & Astra Imbue 3 (You may reserve all cards revealed as you activate this card. If at least three of them are arcane and/or astra element, this card becomes imbued.)On Enter: If Raziel is imbued, banish two cards at random from your memory. If you do, glimpse 3 and then put the top two...
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  • $32.60 +
    Ovation Guide (48) [Radiant Origins: Pantheon]
    Life: 3 On Enter: Target opponent may materialize a champion card from their material deck. If they do, you draw a card and gain the Crowd's Favor status.
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  • $25 +
    Warhammer Dice
    This is a set of 20 six-sided dice with rounded edges for use in games of Warhammer 40,000, Warhammer Age of Sigmar, Warhammer: The Horus Heresy, Warhammer: The Old World, and other systems. They are cast in ivory-coloured acrylic plastic with black ink markings, and measure 12mm along each edge. Th...
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  • $24.99 +
    Flip 7 With a Vengeance
    The hard-boiled sequel to the award-winning, instant classic, Flip 7. Flip over cards one by one without flipping the same number twice.3 Players 20 Mins Ages 8Flip over cards one by one without flipping the same number twice. Sound easy? Think again! This isn't just any deck of cards… In Flip 7:...
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  • $24.99 +
    Grab & Game - That Escalated Quickly (By Exploding Kittens)
    Your favourite absurd answer game..now pocket sized!3-5 Players - 15 Min Play Time - Ages 10:Read out a question.Everyone gets a number from 1-5.Work together to arrange the answers from lowest to highest.If you get it right, everyone wins
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  • $59.99 +
    Take Time
    Players work together to pass mulitple test and beat the clock.2-4 Players 30 Mins Ages 10Features: Communication Limits, Cooperative Game, Multiple Maps, Scenario / Mission / Campaign GameTheme: Card Game, Puzzle:It is a cooperative game where players either win or lose together.To succeed, you mus...
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  • $29.99 +
    The Chameleon - Travel Pack
    Decipher the 1-word clues and bluff your way through as the chameleon.3-8 Players 15 Mins Ages 12Features: Hidden Roles, Targeted Clues, Team-Based Game, VotingTheme: Bluffing, Card Game, Deduction, Humor, Party Game, Word Game:Everyone knows the secret word, except for the Chameleon. Each player sa...
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  • $39.99 +
    Azul - Summer Pavilion Mini
    You're an artisan working on creating striking patterns within a king's palace.2-4 Players - 30-45 Min - Ages 8Features: Travel size, Abstract Strategy Puzzle, End Game Bonuses, Open Drafting, Pattern Building, Tile Placement:Azul Summer Pavilion Mini is ready to take on the road, go to the park, st...
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  • $59.99 +
    5 Minute Mystery
    A real-time, co-op, mystery game.1-6 Players 5-30 Mins Ages 8Features: Cooperative Game, Deduction, Real-TimeTheme: Murder/Mystery, Party Game- Successful KS campaign with 10k backers- From the author of 5 minutes Dungeon- Very accessible- Quick to play 5 minutes (depends of the case file)- Replayab...
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  • $24.99 +
    Grab & Game -Mantis (by Exploding Kittens)
    Travel friendly version!Quicker play, fewer parts, smaller cards, and portable packaging that’s ready to Grab & Game● Perfect for peggable game space, sidekicks, or CDUs● Same addictive gameplay with smaller cards● Quick-fire rounds● Same addictive funMake a rainbow. Break a rainbow.First...
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