Modern Graphics Programming Primer - Kea Sigma Delta

 

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NZD

Improve your graphics programming skills by understanding the theory and hardware.

Read this e-book to learn:

- How the overall graphics pipeline works
- What shaders are, and how they’re used
- The various types of data buffers (vertices, textures,.)
- How 3D objects and cameras are positioned in 3D space using matrix algebra
- Basic 3D lighting – the Phong lighting model
- And more…

E-book available via instant download (in PDF format).

Also available in the following formats:

- Amazon Kindle (click here)
- Paperback (click here)

NOTE: Affiliate links above. As an Amazon Associate we earn from qualifying purchases.

Store:
Kea Sigma Delta
Price:
$17.24
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