Modern Graphics Programming Primer - Kea Sigma Delta
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NZD
Improve your graphics programming skills by understanding the theory and hardware.
Read this e-book to learn:
- How the overall graphics pipeline works
- What shaders are, and how they’re used
- The various types of data buffers (vertices, textures,.)
- How 3D objects and cameras are positioned in 3D space using matrix algebra
- Basic 3D lighting – the Phong lighting model
- And more…
E-book available via instant download (in PDF format).
Also available in the following formats:
- Amazon Kindle (click here)
- Paperback (click here)
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- Store:
- Kea Sigma Delta
- Price:
- $17.24
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