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  • $7.70 +
    Witch of the White Forest [ALIN-EN058] Ultra Rare
    Rarity: Ultra Rare When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn...
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  • $17.40 +
    Kewl Tune Synchro [PHRE-EN039] Ultra Rare
    Rarity: Ultra Rare Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activat...
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  • $5.10 +
    Rokket Loader [BPRO-EN001] Ultra Rare
    Defense: 1500 If this card is Normal or Special Summoned: You can add 1 Level 7 DARK Dragon monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can banish this card from your GY, then target 1 face-up monster on...
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  • $2.30 +
    Crimson Blade Dragon [BLZD-EN037] Ultra Rare
    Defense: 2600 1 "Resonator" Tuner 1 non-Tuners (This card is always treated as "Crimson Blader".) If this card is Synchro Summoned: You can take 1 Level 8 or higher monster that cannot be Normal Summoned/Set from your Deck or GY, and either add it to your hand or Special Summon it, but negate its ef...
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  • $92.60 +
    Dominus Spark [BLZD-EN077] Secret Rare
    Rarity: Secret Rare During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand...
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  • $8.30 +
    Maliss P White Rabbit (Starlight Rare) [RA05-EN136] Starlight Rare
    Defense: 300 You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name t...
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  • $5.50 +
    Ghost Mourner & Moonlit Chill (Starlight Rare) [RA05-EN096] Starlight Rare
    Defense: 1800 If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage...
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  • $38.40 +
    Uria, Lord of Searing Flames (Starlight Rare) [MZMU-EN000] Starlight Rare
    Defense: 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither play...
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  • $9.50 +
    Pumpking the Great Ghost King [MZMU-EN005] Ultra Rare
    Defense: 2600 2 Level 6 Zombie monsters While you control "Call of the Haunted", your opponent cannot target Zombie monsters you control with monster effects. You can only use each of the following effects of "Pumpking the Great Ghost King" once per turn. If this card is Special Summoned: You can ad...
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  • $3.10 +
    Masked HERO Dusk Crow [MZMU-EN014] Super Rare
    Defense: 1000 If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Mask...
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  • $2.80 +
    Archfiend Heiress [MZMU-EN066] Secret Rare
    Defense: 0 If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.
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  • $6.30 +
    Clown Crew Biancaviso [BLZD-EN015] Super Rare
    Defense: 2500 You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); • Draw cards equal to th...
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  • $22.50 +
    Kewl Tune Rotary [BLZD-EN021] Ultra Rare
    Defense: 800 If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Rotary" once per turn. You can reveal this card and 1 Tuner in your hand; immediately after this effect...
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  • $3 +
    Clown Crew Flair [BLZD-EN029] Super Rare
    Defense: 1000 You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed...
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  • $7.40 +
    Teller of Fairy Tails [BLZD-EN034] Secret Rare
    Defense: 1000 1 LIGHT "Fairy Tail" monster 1 Spellcaster monster"Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can des...
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  • $12.60 +
    The Crimson King [BLZD-EN036] Secret Rare
    Defense: 2500 1 Tuner 1 non-Tuner DARK monsters If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Arch...
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  • $7.10 +
    Charmer Quartet in Bloom [BLZD-EN050] Ultra Rare
    Attack: 1850 2 monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Spec...
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  • $2.40 +
    Clown Crew Malabarisme [BLZD-EN061] Super Rare
    Rarity: Super Rare Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your M...
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  • $2.20 +
    Miracle Ejector [BLZD-EN098] Super Rare
    Defense: 400 (This card is always treated as an "Elemental HERO" card.) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monste...
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  • $31.10 +
    GMX - COMPREX (Starlight Rare) [BLZD-EN093] Starlight Rare
    Defense: 2300 1 "GMX" monster 2 Dinosaur monsters Gains these effects based on the number of Dinosaur monsters used as Fusion Material for this card. • 3 : Your opponent cannot target this card with card effects. • 4 : Can make up to 3 attacks during each Battle Phase. • 5 : Each time your opp...
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  • $2.70 +
    Nightmare Apprentice [RA05-EN135] Ultra Rare
    Defense: 1700 You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion...
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  • $2.60 +
    Ghost Ogre & Snow Rabbit [RA05-EN131] Ultra Rare
    Defense: 1800 When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow...
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  • $2.50 +
    Obelisk the Tormentor [RA05-EN129] Ultra Rare
    Defense: 4000 Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Su...
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  • $3.40 +
    Slifer the Sky Dragon [RA05-EN128] Ultra Rare
    Rarity: Ultra Rare Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for...
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