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$4Scour [EVR124] (Everfest) 1st Edition NormalCost: X Destroy X target aura tokens and/or auras with cost 0 controlled by target hero. Then deal arcane damage to that hero equal to the number of auras destroyed this way.Buy from Store 0 0
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$0.40Hyper Inflation (Blue) (Rainbow Foil) [PEN284] (Compendium of Rathe) Rainbow FoilPower: 2 When this attacks, cards cost 1 - Resource more to play this turn. (This affects all heroes.) Go againBuy from Store 0 0
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$0.80Ion Charged (Yellow) (Rainbow Foil) [PEN242] (Compendium of Rathe) Rainbow FoilRarity: Rare Until end of turn, Lightning and Elemental attacks get 1POWER while they have go again.Buy from Store 0 0
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$3Haboob (Red) (Rainbow Foil) [PEN249] (Compendium of Rathe) Rainbow FoilCost: 1 Go again At the start of each turn, put a storm counter on this, then destroy it unless you destroy an ash you control for each storm counter on it. Attack action cards get -1POWER while attacking or defending.Buy from Store 0 0
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$2Smoldering Steel (Red) (Rainbow Foil) [PEN251] (Compendium of Rathe) Rainbow FoilClass: Warrior Target dagger attack gets 1POWER and "When this hits a hero, deal 1 damage to them." While this is in your graveyard, if 1 or more Frostbite tokens would be created under your control, instead you may banish this.Buy from Store 0 0
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$33Lay Down The Challenge (Yellow) [PEN007] (Compendium of Rathe) Rainbow FoilClass: Brute Intimidate target hero, then if they have more cards in hand than you, draw a card. (They banish a random card from their hand face-down. At the beginning of the end phase, return it to their hand.) Go againBuy from Store 0 0
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$59.50Sense Weakness (Blue) (Extended Art) [PEN021] (Compendium of Rathe) Rainbow FoilCost: 3 Your next Guardian attack this turn gets 1POWER, dominate, and "When this hits a hero, deal damage to all allies they control equal to the damage dealt this way." (It can't be defended by more than 1 card from hand.) Go againBuy from Store 0 0
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$25Gentle Breeze (Red) [PEN034] (Compendium of Rathe) Rainbow FoilPower: 3 Your other attacks have 1 base POWER. Go againBuy from Store 0 0
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$3Rune Snare (Red) [PEN084] (Compendium of Rathe) Rainbow FoilClass: Ranger Your next arrow attack this turn gets 3POWER. Go again When this defends and the attacking hero has played or created 2 or more auras this turn, destroy an aura they control.Buy from Store 0 0
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$52Mind Meets Might (Red) [PEN128] (Compendium of Rathe) Rainbow FoilPower: 7 When this hits a hero, they reveal their hand and discard all cards with 6 or more POWER, then they draw that many cards. Mirage (When this is defending a non-Illusionist attack with 6 or more POWER, destroy this.)Buy from Store 0 0
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$7Seismic Shift (Red) [PEN020] (Compendium of Rathe) Rainbow FoilClass: Guardian As an additional cost to play this, TAP X Seismic Surge tokens you control. Destroy X target aura tokens. Go againBuy from Store 0 0
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$5.50Glory Plate [PEN287] (Compendium of Rathe) Cold FoilRarity: Majestic This gets 1DEFENSE for each Toughness token that has left the arena this turn. Guardwell (When the combat chain closes, if this defended, put -1DEFENSE counters on it equal to its DEFENSE.)Buy from Store 0 0
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$4Doomsaying (Red) [PEN097] (Compendium of Rathe) Rainbow FoilClass: Runeblade Go again At the beginning of your end phase, put a doom counter on this, then each hero destroys X auras they control, where X is the number of doom counters on this.Buy from Store 0 0
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$3Tiger Trap (Red) [PEN083] (Compendium of Rathe) Rainbow FoilClass: Ranger When this defends and the attacking hero controls 3 or more attacks with POWER greater than their base, attacks they control can't gain POWER this turn. (Their POWER becomes their base.)Buy from Store 0 0
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$113.50Gold-Baited Hook (Cold Foil) [SEA125] (High Seas) Cold FoilClass: Pirate Action — t : Your next Pirate attack this turn gets "When this hits a hero, steal a Gold token they control, otherwise create a Gold token." At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this. Go again Battleworn (When the combat chain...Buy from Store 0 0
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$3Chain Lightning [U-CRU162-RF] (Crucible of War Unlimited) Unlimited Rainbow FoilCost: 1 You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to target hero.Buy from Store 0 0
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$3.50Gaze the Ages [U-CRU163] (Crucible of War Unlimited) Unlimited NormalCost: 0 Opt 2 (Look at the top 2 cards of your deck. You may put them on the top and/or bottom in any order.) If you have played another Wizard 'non-attack' action card this turn, put Gaze the Ages into your hand as it resolves.Buy from Store 0 0
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$21Chain Lightning [CRU162] (Crucible of War) 1st Edition Rainbow FoilCost: 1 You may play your next Wizard 'non-attack' action card this turn as though it were an instant. If you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to target hero.Buy from Store 0 0
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$1.50Aether Conduit [CRU160] (Crucible of War) 1st Edition NormalClass: Wizard Once per Turn Action - 2 Resource : Deal 2 arcane damage to target hero.Buy from Store 0 0
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$19.99BurstPull fast, play smart — before everything blows up!3-6 Players 30 Mins Ages 10Features: Matching, Set Collection, Speed MatchingTheme: Card Game:Family fun, Take Anywhere, Play instantly!Pull cards to gain points. Play cards to trap your opponents and force their hand. As the pressure mounts will...Buy from Store 0 0
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$34.99Cat Between UsTry to get as close to the cat as possible by keeping the right items.2-6 Players 15-40 Mins Ages 8Do you understand what the cat wants? Try to get as close to the cat as possible without passing it by.Each round in , you first draw a card from the deck, then place the cat token on the numbered spac...Buy from Store 0 0
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$29.99Ceaser and CleopatraRelaunch of a timeless best-selling two-player card gameCaesar and Cleopatra try to influence Roman officials to support their cause and win.2 Players 40 Mins Ages 10Theirs is one of history’s most famous stories: a bittersweet struggle between love and power. Caesar wants to expand Rome’s influ...Buy from Store 0 0
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$199Earthborne Rangers - Core SetExplore the wilderness of the far future as rangers of a wondrous mountain valley.1-4 Players 60-240 Mins Ages 12Features: Card Play Conflict Resolution, Cooperative Game, Deck Construction, Hand Management, Move Through Deck, Narrative Choice / Paragraph, Role Playing, Scenario / Mission / Campaign...Buy from Store 0 0
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$99El GrandeUse your caballeros to control regions of medieval Spain, keeping clear of the King!2-5 Players 90 Mins Ages 12Features: Action Drafting, Area Majority / Influence, Area Movement, Auction / Bidding, Hand Management, Interrupts, Memory, Open Drafting, Selection Order Bid, Simultaneous Action Selectio...Buy from Store 0 0
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